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161. EW Drone - Decoy - in Player Features and Ideas Discussion [original thread]
Problem. Drone would need special AI for this type of drone. Reason - drones orbit their source ship, drones also MWD when they are closing into range which might cause some issues. I don't know how big of a problem this would actually be though...
- by Doc Iridium - at 2008.05.04 09:06:00
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162. An Admittedly Crazy idea to slow down if not stop macro-miners - in Player Features and Ideas Discussion [original thread]
/signed I like the basic concept. Needs fleshing out, but as a basic idea, seems good. How often, how much response time do you have, etc. It needs to be designed so as not to interfere with PVP as well, or at least not be severely detrimental to...
- by Doc Iridium - at 2008.05.04 08:56:00
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163. WTF is wrong whit OK to all leachers ? ? ? - in Player Features and Ideas Discussion [original thread]
Originally by: Ginko Joukai On the contrary, he definitely wants to be care-beared. The ships salvaging the wrecks are destroyers. He wants to be able to shoot destroyers while he is in a super-tanked battleship running the mission. Wh...
- by Doc Iridium - at 2008.05.04 07:25:00
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164. Why can you only train skills to level 5? - in Player Features and Ideas Discussion [original thread]
Originally by: Seth Ruin On the surface, this idea does not seem too terribly bad. However, a thought experiment arises: A new character decides they would like to specialize in frigates and only frigates. Seeing as the skills for frigate...
- by Doc Iridium - at 2008.05.04 06:36:00
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165. New Covert Ops ships: Destroyer & Battlecruiser hulls - in Player Features and Ideas Discussion [original thread]
make that 50km ship scanner a system-wide ship scanner and it might be worth having. As it is, there are already better ships to intercept at gates, and thats the only place other than bubblecamps and large fleet battles where 50km detection radiu...
- by Doc Iridium - at 2008.05.04 06:30:00
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166. Why can you only train skills to level 5? - in Player Features and Ideas Discussion [original thread]
Originally by: joshmorris [snip some] And swapping slots around = big no no. Spoilsport
- by Doc Iridium - at 2008.05.04 06:13:00
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167. New Player Creation - in Player Features and Ideas Discussion [original thread]
My two main characters started with around 80k and 300k skill points each, lol. I agree that the character creation process could use a pre-creation tutorial of sorts to at least reference what stats are important to which types of play. Complai...
- by Doc Iridium - at 2008.05.04 05:52:00
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168. Solution to AFK Stealthers & it improves the Stealth Bomber (balanced) - in Player Features and Ideas Discussion [original thread]
I was thinking of a likely game for a minigame - how about Chess It already has handicapping methods and timing rules (though the handicapping methods would be reversed to give bonuses to the advantaged player, rather than the disadvantaged one...
- by Doc Iridium - at 2008.05.04 05:45:00
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169. Solution to AFK Stealthers & it improves the Stealth Bomber (balanced) - in Player Features and Ideas Discussion [original thread]
Originally by: Tac Ginaz Edited by: Tac Ginaz on 04/05/2008 05:25:14 No, because that mini-game negates an entire spec line of skills the cloaking pilot learned. No, it does not, it simply removes the incredibly unbalanced abilit...
- by Doc Iridium - at 2008.05.04 05:38:00
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170. WTF is wrong whit OK to all leachers ? ? ? - in Player Features and Ideas Discussion [original thread]
Originally by: Tac Ginaz So let me get this straight. You whine about carebearing in the game yet demand CCP carebear you when it comes to wrecks. Did I miss anything? Didnt think so. If you want to salvage, salvage each wreck after y...
- by Doc Iridium - at 2008.05.04 05:33:00
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171. Please send killmails to everyone - in Player Features and Ideas Discussion [original thread]
Bah, don't send killmails ingame to anyone, store them offline in the Account management section. Every DT send an evemail detailing how many new killmails you appear on for the previous 24 hours.
- by Doc Iridium - at 2008.05.04 05:03:00
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172. Flag-Ship - in Player Features and Ideas Discussion [original thread]
What you are wanting, apparently, is a combination supercap / command ship which gives massive bonuses to pretty much everything. This would seem to be a t2 Titan, basically The skill requirements are extremely high, which isn't a big deal, as t...
- by Doc Iridium - at 2008.05.04 02:56:00
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173. Stop the suicide - steal on high. - in Player Features and Ideas Discussion [original thread]
Originally by: chou chaine Hello. Some people have a technique : two player destroy a player indus on high level ,and a third people come and get all the stuff. It not fair play , and the use tip's for workaround the high security. What ...
- by Doc Iridium - at 2008.05.04 02:20:00
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174. Corporate Wars: I would like to pay not to be War Decked - in Player Features and Ideas Discussion [original thread]
If you are wardecced, and have isk, but no way to fight back effectively yourself, you might want to consider hiring mercenaries? Perhaps even simply make friends with mercenaries and build stuff for them on the cheap. It can work if you are gett...
- by Doc Iridium - at 2008.05.04 00:26:00
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175. Why can you only train skills to level 5? - in Player Features and Ideas Discussion [original thread]
Originally by: Doc Extropy "Skill supercharging"... I'd implement it in this way. Not all skills of course, in another thread about the same idea there were a lot of problems mentioned (such as > 100% reprocessing efficency, etc...), b...
- by Doc Iridium - at 2008.05.04 00:01:00
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176. Solution to AFK Stealthers & it improves the Stealth Bomber (balanced) - in Player Features and Ideas Discussion [original thread]
Originally by: grgjegb gergerg I wouldn't really mind a slight mini-game to find (non-covops?) cloaks. Say, a system-scanning POS module, that can be used to provide warp-ins on any ship in the system. It needs station gun management III ...
- by Doc Iridium - at 2008.05.03 23:47:00
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177. Why can you only train skills to level 5? - in Player Features and Ideas Discussion [original thread]
Originally by: Venus Felix What would happen if you let us keep training skills after the fifth level? Obviously some skills would have to be tweaked slightly (mostly things to do with fitting requirements) but most would probably still b...
- by Doc Iridium - at 2008.05.03 23:37:00
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178. WTF is wrong whit OK to all leachers ? ? ? - in Player Features and Ideas Discussion [original thread]
Originally by: Doc Extropy It's the "omg fix this, fix that" - attitude that annoys me. And, btw, I think it is good that people can salvage without being flagged. Salvaging is a pain in the you know what... and tbh I'm glad some people d...
- by Doc Iridium - at 2008.05.03 23:28:00
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179. WTF is wrong whit OK to all leachers ? ? ? - in Player Features and Ideas Discussion [original thread]
Originally by: Doc Extropy To the op: Which part of "Eve is a pvp oriented game" don't you understand? Eve = name of this game is = means in this context "belongs to the genre of..." a = means "one" pvp = "player versus player"... people...
- by Doc Iridium - at 2008.05.03 23:15:00
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180. Solution to AFK Stealthers & it improves the Stealth Bomber (balanced) - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul /applause I am the carebear that has been killed more than once by cloakers, and lo and behold, I like the cloaks as they are. I see no reason to change them. All the proposed changes will make avoiding bubbl...
- by Doc Iridium - at 2008.05.03 23:09:00
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